The exploration of 'glitch art' and the question of who gets to see in high resolution are central themes in my practice. Playing with these themes, I distort, degrade and corrupt video.
What I see, and how I encounter the world as a visually impaired artist, is a distortion in a sense. Often I have to make up an image of what’s in front of me based on an impression. I play with the idea of having the viewer do the same when encountering my work.
With the help of a Kinect sensor, the video and audio material of the installation changes as a viewer moves through the space. This immersive experience allows them to view the piece more clearly, both physically and contextually.
The digital deconstruction of the videos contrasts with their subject matter – my father’s construction of a wooden boat. My interest in the traditional skills and craft of woodworking, which have been passed down through generations of my family, is evident in the subject matter, as well as in the large curved wooden structures I built for the installation.