Emily Peat

The Ritual Project

Questioning tradition and experimenting with the patterns of everyday life, ‘The Ritual Project’ is a series of works based around the question: "Why do we, as humans, perform rituals?"

Through research in fields such as anthropology, theology and sociology, brought to life in both digital and printed forms, this series of works are all linked by one overhanging theme with a contemporary twist. Despite the change evolution brings, ritual has stayed rooted in human nature since its origin, all the way to the present day. This project questions and dissects the concept of ritual, it finds the reasonings behind our affiliation with it, and finally redesigns it in a contemporary form.

Emily Peat is a graphic designer based in Dublin, Ireland. She works between running No Bad News Studio and freelancing various projects, ranging from poster design, to motion graphics and image making for the music industry.

This video acts as an advertisement for Terror Management Theory, posing the question: How similar are organised and secular religions?

Poster series - The Rites Eleusis. This project modernises rites performed by Thelema's Aleister Crowley (1920), bringing them into the modern day, posing the question: Is ritual timeless?

Poster series - The Rites Eleusis. This project modernises rites performed by Thelema's Aleister Crowley (1920), bringing them into the modern day, posing the question: Is ritual timeless?

Information & Sticker Pack - The Sticker Kit. This project aims to highlight the similarities between world religions.

Information & Sticker Pack - The Sticker Kit. This project aims to highlight the similarities between world religions.

CD design - TMT in Motion. This CD pairs with above advertisement to pose the question: How similar are organised and secular religions?

CD design - TMT in Motion. This CD pairs with above advertisement to pose the question: How similar are organised and secular religions?

ISTD - Paradiso. This board game design was pitched as an interactive way to teach young adults aged 12 - 18 years old the story of Dante's Paradiso.

ISTD - Paradiso. This board game design was pitched as an interactive way to teach young adults aged 12 - 18 years old the story of Dante's Paradiso.

Leaflet - The Sticker Kit. This project aims to highlight the similarities between world religions.

Leaflet - The Sticker Kit. This project aims to highlight the similarities between world religions.

Publication design - Sunday Dinner. This book was designed within a series of publications as an investigation into the history of the Sunday Roast and its' significance.

Publication design - Sunday Dinner. This book was designed within a series of publications as an investigation into the history of the Sunday Roast and its' significance.